3D Forest
Software for analysis of Lidar data from forest environment.
Matrix4< T > Member List

This is the complete list of members for Matrix4< T >, including all inherited members.

data() constMatrix4< T >inline
data_Matrix4< T >protected
invert()Matrix4< T >inline
inverted() constMatrix4< T >inline
lookAt(const Vector3< T > &eye, const Vector3< T > &center, const Vector3< T > &up)Matrix4< T >
map(const Vector3< T > &v)Matrix4< T >
mapVector(const Vector3< T > &v)Matrix4< T >
Matrix4()Matrix4< T >inline
Matrix4(const Matrix4< T > &m)=defaultMatrix4< T >
Matrix4(const Matrix4< B > &m)Matrix4< T >inline
Matrix4(const B *data)Matrix4< T >inline
Matrix4(T m00, T m01, T m02, T m03, T m10, T m11, T m12, T m13, T m20, T m21, T m22, T m23, T m30, T m31, T m32, T m33)Matrix4< T >inline
multiply(T &x, T &y, T &z, T &w)Matrix4< T >
operator()(size_t r, size_t c) constMatrix4< T >inline
operator()(size_t r, size_t c)Matrix4< T >inline
operator*Matrix4< T >friend
operator=(const Matrix4< T > &m)=defaultMatrix4< T >
ortho(T left, T right, T bottom, T top, T near, T far)Matrix4< T >inline
perspective(T fovy, T aspect, T near, T far)Matrix4< T >inline
project(const Vector3< T > &v)Matrix4< T >
set(const B *data)Matrix4< T >inline
setToIdentity()Matrix4< T >inline
translate(T x, T y, T z)Matrix4< T >inline
unproject(const Vector3< T > &v)Matrix4< T >
~Matrix4()Matrix4< T >inline